The formula for this "terminal velocity" is a/(1-r), where a is the acceleration, and r is the block's friction. The result is that eventually, the 0.546 multiplier counteracts the 0.098 increase, so the player doesn't go any faster. For most blocks, the friction value is 0.546. Velocity is increased by this acceleration value every tick (1/20th of a second), then the player is moved by the resulting velocity, then the velocity is multiplied by the friction value of the block they are walking on. The base acceleration for walking is 0.098, and sprinting is 30% faster than that. The maximum is a result of a base acceleration countered by "friction" or air resistance. There isn't a simple hard-coded maximum velocity for walking, sprinting, etc. Main article: Controls § Configurable controls Movement Mode The player does not take damage for 60 game ticks (3 seconds) upon respawning from death. On Peaceful difficulty, the health bar recovers regardless of hunger, but still depletes from starvation damage, and the hunger bar does not lose any points even when under the effect of hunger. On Easy difficulty, it brings health down to 10. On Normal difficulty, it brings health down to 1. On Hard difficulty, starvation kills the player. While the hunger bar is at 0 ( ), the player is starving and proceeds to lose health. If the hunger bar is at 17 ( × 8.5) or lower, the player does not regenerate health unless in Peaceful difficulty (or under the effect of certain potions). The hunger bar depletes faster from energy-intensive activities like sprinting, jumping, attacking mobs, and mining, and it can be refilled by eating food. When the player's hunger bar is at 18 ( × 9) or higher, health slowly regenerates by 1 every four seconds, but when it is at 20 ( × 10) with saturation remaining, health regenerates by 1 every half second. One full heart represents two health points. The player has 10 full hearts or 20 health points.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |